Jason Palermo
I’m a product designer with extensive experience leading design projects at startups and agencies. My passion lies at the intersection of digital innovation and tangible craft, where I’ve created impactful experiences and unique interaction designs across both physical and digital products.

Driven by a love for craftsmanship and an empathetic approach to both users and clients, I strive to create design solutions that feel natural, intuitive, and impactful, whether it’s crafting digital products that elevate brand experiences or building real-world products that seamlessly integrate into people’s lives.


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Obsess
Created immersive user experiences for top luxury brands, leading design across Obsess’ ecosystem as the first product designer.

• Designed 100+ branded immersive experiences for clients like Chanel, Dior, and Ralph Lauren.

• Led the design of a CMS platform, streamlining the creation of branded experiences.

• Developed a comprehensive Figma design system for seamless adaptation to each brand.

• Spearheaded the design of 4 e-commerce apps for Vision Pro’s launch, expanding service reach.

• Drove increased user engagement, contributing to over 100M visitors across the platform.
Gravity Sketch
A concept for a 3D asset management platform, improving organization and ease of use for creative professionals at Gravity Sketch, a real-time 3D design tool. I also redesigned the homepage to better showcase the brand’s innovation and boost user engagement.​
MLB
In collaboration with the VP of Design at MLB, an app was developed to enable youth sports coaches and parents to design personalized trophies for key achievements. This project, part of NYU’s Emerging Interactive Design course, focused on creating an intuitive, user-friendly interface to make celebrating accomplishments in youth sports simple and enjoyable for both adults and children.
A2 inc.
Designed consumer products from concept to manufacturing, focusing on innovation, trends, and cost-efficiency.

• Designed 50+ products from concept to market, including collaborations with celebrity chef Curtis Stone.

• Managed client relationships and factory communications to ensure product quality and cost-efficiency.

• Developed market-ready SolidWorks files and high-quality KeyShot renderings for client presentations.

• Designed licensed products for major brands like Spongebob, Kraft, and Good Housekeeping.
Infight
A weapon based combat sport that can be enjoyed competitively or recreationally with a full app of additional features and game modes. Developed in the Product Design program at Appalachian State University.
Suncatcher
A compact passive solar greenhouse, designed for manufacturing and ease of deployment. Developed for SunCatcher Passive Solar Greenhouse using their patented technology under the leadership of Terry Carroll and in collaboration with Seth Singer.